Galam-Reth - current build
Deck-teching to kill some time...Galam-RethWailing Scrambler
Thinking about Yil-Grayl
, if I decide that 52 cards is acceptable.StormwolfCamel
x3Griffon of Misear
x2Double Bladed Sword
Thinking about Tzin's Blades
(for Biv and multi-wounding), Celestial Flame
(multi-wounding), Fists of Kor
(anti-mirror and elves/devs), Collar of Damnation
(anti-recursion / elves), and Troas' Pawn
(for Biv and multi-wounding).Beyond the Grave
Thinking hard about Sudden Reversal
This deck is a heavy cavalry blitz deck. Between the steeds, stubborns and Galam's order, the Daemons get up to the front very fast.
As'sa is a big focus of the offense, killing opposing characters without needing to inflict wounds (and often generating extra strikes via DBS, Ssike, Beyond the Grave or Ygrassyne in the process). He's the reason the deck runs both Iridescent and Bruntor's.
Pago can create stun-lock, Bix and Redu are very fast, and either Winti or Scramblers generate great first-turn offense.
Great White, DBS and Ssike are there to increase the number of strikes generated (rather than going for multi-wounding) and are the number one thing I've considered swapping around (as noted).
I had pretty good success locally with the prior version of the deck - same characters, items were closer to Nihil's winning Dev deck (Tzin's Blades and Tortoise Shields instead of Scale Mail, Bruntor's and Ssikes) and sudden reversal was in. It's biggest problem was drawing items that couldn't be used at the time (or were equipped to someone that didn't hit the front for a turn or two), which is why I decided to focus on more lower-level defensive and strike-generating stuff.
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