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improvisation 
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Inner Circle
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Post improvisation
If a fighter with 5 skill plays thrust for a +0 and reacts with improvisation do they swing at +0 or +5? I have heard both answers . . .

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Mon Mar 19, 2012 4:34 am
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Head of Insanity Division
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Post Re: improvisation
+5. The +0 is the base of the strike, and it gets replaced by his base skill. Nice trick.

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Mon Mar 19, 2012 8:11 am
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Post Re: improvisation
Iceman wrote:
+5. The +0 is the base of the strike, and it gets replaced by his base skill. Nice trick.

Except Thrust is a +0 and his base attack has nothing to do with the action,
replacing his base attack doesn't change Thrust.

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Mon Mar 19, 2012 10:47 am
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Post Re: improvisation
except the +0 is a +0 base as items and actions can modify it, so it does get replaced, and rules team agreed, so yay

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Galam goes around killing things all willy-nilly, so the charges get silly


Mon Mar 19, 2012 12:33 pm
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Post Re: improvisation
Restomagus wrote:
except the +0 is a +0 base as items and actions can modify it, so it does get replaced, and rules team agreed, so yay

Not the first time the ruling has ignored what the cards say.

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Mon Mar 19, 2012 1:04 pm
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Post Re: improvisation
Teh ruleZ wrote:
melee sTrikes
Whenever one of your characters is going to perform a
melee strike, choose any other character within one rank of
your character to be the target of your melee strike. Roll a
d20 and add the strike’s ATK modifier to the result. If the
total is equal to or greater than your target’s AC, then you
hit the target, and inflict a wound (place one wound token
on the target).
The ATK modifier is the strike’s base ATK, plus all ATK
bonuses and penalties from items and other card effects.
Most strikes use the character’s Primary ATK as the base,
which is their first (or only) ATK modifier. If a card effect
sets a strike’s ATK to a certain value, then that modifier is
the base ATK (ex. “Perform a +3 melee strike”).
Similarly,
when performing an attack (more on attacking below), use
the character’s second ATK modifier for the second strike
(and so on for any other strikes).


say what?


Mon Mar 19, 2012 4:46 pm
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Post Re: improvisation
ColdHeart wrote:
Teh ruleZ wrote:
melee sTrikes
Whenever one of your characters is going to perform a
melee strike, choose any other character within one rank of
your character to be the target of your melee strike. Roll a
d20 and add the strike’s ATK modifier to the result. If the
total is equal to or greater than your target’s AC, then you
hit the target, and inflict a wound (place one wound token
on the target).
The ATK modifier is the strike’s base ATK, plus all ATK
bonuses and penalties from items and other card effects.
Most strikes use the character’s Primary ATK as the base,
which is their first (or only) ATK modifier. If a card effect
sets a strike’s ATK to a certain value, then that modifier is
the base ATK (ex. “Perform a +3 melee strike”).
Similarly,
when performing an attack (more on attacking below), use
the character’s second ATK modifier for the second strike
(and so on for any other strikes).


say what?

Yes it set and is using the strikes base attack and in no way says anything about the characters. improvisation changes the chars not the strike generated by an action that sets its own base attack.
Thrust does say it replaces the chars base attack just sets its at +0, so changing the chars doesn't affect the strike generated by thrust.

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Mon Mar 19, 2012 7:16 pm
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Post Re: improvisation
the action is not a physical thing like a character or an item, so it cannot produce a strike all on its own, the fighter playing thrust is striking, their base atk for the strike is +0, any discarded cards act as +5 modifiers, so the base +0 is still the character's base atk for the strike. from there improvisation swaps +0 to +skill

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Mon Mar 19, 2012 8:40 pm
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Post Re: improvisation
Spectre1954 wrote:
Restomagus wrote:
except the +0 is a +0 base as items and actions can modify it, so it does get replaced, and rules team agreed, so yay

Not the first time the ruling has ignored what the cards say.


Not the first time you've misinterpreted the rules, I think is the phrase for which you were hunting...

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Mon Mar 19, 2012 9:28 pm
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Post Re: improvisation
"his base ATK" = "the base ATK he is using for the aforementioned strike"

If you want to get all rulebook literal, a character does not have a base atk. He has a primary atk, which AS NOTED IN THE QUOTED SECTION is the base atk of the first strike of an attack And all granted melee strikes that do not specify their own base.

I mean, come on, Resto and ColdHeart agreed, for crying out loud. What more proof do you need? :rofl:

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Mon Mar 19, 2012 10:30 pm
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Post Re: improvisation
it's not that difficult, use the same cards, *Thrust* *drop improv for +5*. ignore the writing on the cards... *jedi mind trick*

i love thrust.. *thrust*....*drop hand* ...not a 1.....

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Fri Mar 30, 2012 11:27 am
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Post Re: improvisation
If you are going to resurrect a ten-day-old thread, please actually contribute to the conversation. Either through a new question or, if a rules team member has not given a definitive answer, a more detailed, clearer answer to a contested aspect of the issue.

Necro-threading to share your favorite combo involving the cards in question is just spam.

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Fri Mar 30, 2012 1:33 pm
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